Health bar: Difference between revisions

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Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the Nintendo 64 games, this is also caused by falling from a height. This usually results in them losing one unit of health, although stronger enemies or higher falls can cause them to lose more health. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored (unless the health bar is full). If Banjo and Kazooie lose every Honeycomb in their health bar, they lose a life. The duo collect [[Extra Honeycomb Piece]]s along the way, and each of them add another Honeycomb to the health bar.
Darkened honeycombs in the health bar represent missing units of health. Banjo and Kazooie lose health by either taking damage from either an enemy or obstacle. In the Nintendo 64 games, this is also caused by falling from a height. This usually results in them losing one unit of health, although stronger enemies or higher falls can cause them to lose more health. If Banjo and Kazooie collect a Honeycomb, a unit of their health is restored (unless the health bar is full). If Banjo and Kazooie lose every Honeycomb in their health bar, they lose a life. The duo collect [[Extra Honeycomb Piece]]s along the way, and each of them add another Honeycomb to the health bar.


In ''Banjo-Kazooie'', an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but as more and more honeycomb are taken away, Banjo and Kazooie gradually become more sad and worrisome. When every Honeycomb is lost, the two perform an exaggerated "dead" facial expression.
In ''Banjo-Kazooie'', an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but as more and more honeycomb are taken away, Banjo and Kazooie gradually become more sad and worrisome. When every Honeycomb is lost, the two perform an exaggerated "dead" facial expression. Moving between areas may cause the icon to incorrectly display a healthier expression than intended.


In ''Banjo-Tooie'', the number of health bar units is different for every [[transformation]]. Like Banjo and Kazooie, [[Mumbo Jumbo]]'s health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are [[split-up]]. [[Washer Banjo]] transformation always has one more Honeycomb than when both Banjo and Kazooie are together.
In ''Banjo-Tooie'', the number of health bar units is different for every [[transformation]]. Like Banjo and Kazooie, [[Mumbo Jumbo]]'s health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are [[split-up]]. [[Washer Banjo]] transformation always has one more Honeycomb than when both Banjo and Kazooie are together.
[[File:Dead-Icon.png|thumb|left|200px|A health bar with 0 honeycombs]] [[File:Worried-Icon.png|thumb|left|200px|A health bar with 1 honeycomb]] [[File:Annoyed-Icon.png|thumb|left|200px|A health bar with 2 honeycombs]] [[File:Neutral-Icon.png|thumb|left|200px|A health bar with 3 honeycombs]] [[File:Happy Icon.png|thumb|left|200px|A health bar with 4 honeycombs]] [[File:Full health.png|thumb|left|200px|A health bar with 5 or more honeycombs]]
 
[[Banjo]] is on the left and [[Kazooie]] is on the right.
==Gallery==
{{image|other games, screenshot(s) of the bar itself}}
===''Banjo-Kazooie''===
<gallery>
Full health.png|5+ honeycombs
Happy Icon.png|4 honeycombs
Neutral-Icon.png|3 honeycombs
Annoyed-Icon.png|2 honeycombs
Worried-Icon.png|1 honeycomb
Dead-Icon.png|0 honeycombs
</gallery>
 
==References==
==References==
<references/>
<references/>
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